Wizard101 Wizard City Main Quest Line - Final Bastion (2024)

Wizard101 Wizard City Main Quest Line - Final Bastion (1)

[Looking for a different part of this series? Click here]

This guide is meant to give you courage while questing. By following the quests in this guide, you can, for example, see exactly how many more defeat and collect (D&C) quests you still have before you can move on to the next area. I hope this guide will help you keep going, as you see the list of quests get shorter and shorter with every step you take.

I’m only listing the main quest line quests, aka storyline quests, which means the ones you have to do in order to get to the next area. Side quests are not mentioned. For each world, I list the quests you have to do in a certain area. The areas are listed in the order you should do them in (unless otherwise specified). The area is not always one hundred percent correct, as certain quests can require you to run back and forward between areas to talk to people. To simplify matters, I have not listed this kind of running; the quest will say “talk” but not where the NPC is located. Also, if there is only one quest in an area, I will not mention the area separately. Between brackets are the different parts of the quest, as sometimes a quest will require you to do multiple things.

I have divided the quests in the Spiral into the following groups:

  • Talk: Quests that require an interaction with an NPC.
  • Mob: Quests that require the defeat of regular monsters.
  • D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).
  • Boss: Quests that require the defeat of a boss. Elite monsters are not counted as bosses.
  • Cheat: Quests the require the defeat of a cheating boss.
  • Instance: Quests that require the completion of a dungeon.
  • Puzzle: Quests that require the solution to a puzzle.
  • Interact: Quests that require interaction with a certain object.
  • Collect: Quests that require interaction with multiple items of a kind.
  • Explore: Quests that just require you to run towards a certain area, NPC or item.

Wizard City Main Quest Line

Wizard101 Wizard City Main Quest Line - Final Bastion (2)

Wizard City has a total of 39 quests. Among those are 6 bosses, 10 mobs and 8 Defeat and Collect quests.

It has three areas that you can do in whichever order you please: Triton Avenue, Firecat Alley and Cyclops Lane. Yay for freedom of choice! I usually start with Triton Avenue.

When I’m in Cyclops Lane, I spend some time killing enough Cyclops Legionnaires or whatever to get the Giant Hunter badge. I love that badge!

Unicorn Way

1.Unicorn Way – Explore + Talk
2. Ghost Hunters – Mob + Talk + Talk
3. Skeleton Crew – Mob + Talk
4. Monsters and Mazes – Explore + Talk
5. Finding Out Why – Interact + D&C + Explore + Talk
6. Who Could It Be Now? – Talk
7. Sinister Skeleton – Explore + Boss + Explore + Talk
8. Grim Tales –Talk + Talk
9. To Ravenwood! –Talk 4x
10. Panic In Three Streets! – Talk
11. Secret Strife of Pets – Interact + Explore + Mob + Explore + Interact + Explore + Talk 3x + Interact + Talk + Talk

Wizard101 Wizard City Main Quest Line - Final Bastion (3)

Cyclops Lane (Interchangeable with Firecat Alley and Triton Avenue)

12. A Good Day to Cyclops – Explore + Talk
13. A Stroll With Trolls – Mob + Talk
14. Run and Done – Talk 6x
15. The Cave Escape – Mob + Explore + D&C + Interact 3x + Talk
16. Oh Me, Oh Minotaur – Mob + Talk
17. Akilles’ Deal – Explore + Boss + Interact + Talk + Talk

Firecat Alley (Interchangeable with Cyclops Lane and Triton Avenue)

18. Putting Out the Fire! – Talk + Mob + Talk
19. She Ran Crying Wildfire – Talk + Mob + Talk
20. Which Hunt? – Talk + Mob + Talk + Talk + D&C + Talk
21. 100% Not That Witch – D&C + Talk + Explore + Boss + Talk
22. Which Craft? – Talk + Talk + Interact + Interact + Talk
23. The Cure – Explore + Boss + Talk + Talk
24. Firecat’s In the Bag – Talk + Talk

Wizard101 Wizard City Main Quest Line - Final Bastion (4)

Triton Avenue (Interchangeable with Cyclops Lane and Firecat Alley)

25. Trouble on Triton Avenue – Talk
26. Menacing Minions – Mob + Talk
27. The Shadow of Death Magic – Talk + D&C + Talk
28. Quest for Clues – D&C + Talk
29. Catching a Glimpse – Talk
30. Clear as Crystal – Interact + D&C + Talk + Explore + Interact + Talk
31. Luminate – Talk
32. The Enemy Revealed – Explore + Boss + Talk + Talk
33. To Tame a Tempest – Talk + Interact + Talk + Talk
34. Triton Report – Talk
35. Calming the Chaos –Talk

Wizard101 Wizard City Main Quest Line - Final Bastion (5)

Olde Town (After doing Cyclops Lane + Triton Avenue + Firecat Alley)

36. A Brief History of the Spiral – Talk + Explore + Explore + Boss + Explore + Talk
37. Throwing Nightshade – Explore + Boss + Talk
38. Things and Stuff – D&C + Talk + Talk
39. Take a Walk on the Nightside – Explore + Talk + Explore + Talk + Talk

Finished the Wizard City main quest line? Take a look below at what comes next!

All Wizard101 Main Quest Line Guides

Wizard City

Marleybone

Mooshu

Dragonspyre

Celestia

Zafaria

Avalon

Azteca

Khrysalis

Polaris

Mirage

Empyrea

Karamelle

Lemuria

Novus


Wallaru


Grizzleheim

Wysteria

Catacombs

Happy Questing!

  • Wizard101 Wizard City Main Quest Line - Final Bastion (26)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (27)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (28)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (29)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (30)

Share your vote!

No, thanks.

Do you like this post?

  • Fascinated

  • Happy

  • Sad

  • Angry

  • Bored

  • Afraid

Wizard101 Wizard City Main Quest Line - Final Bastion (2024)

FAQs

What level should you be for Azteca? ›

Players who are a minimum of level 75* and who have completed the Avalon quest "A Great Storm Coming" must speak to Cyrus Drake in Ravenwood (not Merle like you usually do). He will send you along to Marleybone for a very unique experience. Completing Cyrus' quest will give you the Spiral Key to Azteca.

What level do you finish khrysalis? ›

Considering standard progressions of this age, the Khrysalis main quest line can take a player from level 90 to level 106, give or take a level on each bound.

Who is the hardest boss in Wizard City? ›

He resides in Stormdrain Tower, located at the end of the Haunted Cave. He also gives you the badge "Wizard City Protector". Lord Nightshade is, without a doubt, the most difficult boss to defeat in Wizard City (excluding Sunken City, and Briskbreeze Tower).

Which Wizard101 world is the longest? ›

Statistically, Khrysalis (world after Azteca) is currently the longest world within the entire spiral with over 100 quests to do. This is because it was the first world to be separated within two sections, with each section being released in separate updates.

How hard is Khrysalis? ›

Khrysalis is easy to some, but others may find it difficult. It is a bit easier than Azteca, but the shadow magic drives me absolutely insane. Especially when a boss has it [a.k.a, Solar Arc final bosses.... -shivers-].

How much XP does khrysalis give? ›

That's about a million XP in 6 quests.

Is Wallaru the final world? ›

The fourth and final world of Wizard101's fourth story arc, Wallaru is a mysterious world of Koalas and Kangaroos, Wallabies and Wombats. The Wizard has met a scholar from Wallaru, and now they'll finally travel there!

Who is the solo boss in Wallaru? ›

Wallaru's three solo bosses, the irks, have quickly become infamous for their annoying cheats and difficulty. After having played Wallaru, I noticed that the three bosses- called Rage, Desperation, and Despair, in that order- seems to be based on three of the five stages of grief.

What is the level cap in w101 Wallaru? ›

TEN more levels have been added, now making the maximum character level 170! Show off the new Supreme badge once you gain enough experience then experiment with new gear and stat combinations!

What happens at level 50 in Wizard101? ›

All trained spells of the Wizard's school through level 50 will be added to their spell book. (Note: You'll still want to add spells from your spell book to your deck before charging into combat!) A new set of level-appropriate gear, a mount and a pet will be awarded to the character.

What does a wizard get at level 10? ›

Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.

What level for mirage? ›

To get a Mirage Island to spawn, the player must be sailing a Boat in Sea Danger Levels 1-6, although it is more recommended to look for Mirage Island in Sea Danger Levels 4-5.

Who is the final boss in Wizard City? ›

Ruler of the Undead that have been freed from the Haunted Cave, Lord Nightshade is the last storyline Boss in Wizard City. Nightshade was released by and is working for Malistaire Drake, who tasked the wraith with finding out as much as he could about the Order of the Fang.

References

Top Articles
Latest Posts
Article information

Author: Tuan Roob DDS

Last Updated:

Views: 5502

Rating: 4.1 / 5 (42 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Tuan Roob DDS

Birthday: 1999-11-20

Address: Suite 592 642 Pfannerstill Island, South Keila, LA 74970-3076

Phone: +9617721773649

Job: Marketing Producer

Hobby: Skydiving, Flag Football, Knitting, Running, Lego building, Hunting, Juggling

Introduction: My name is Tuan Roob DDS, I am a friendly, good, energetic, faithful, fantastic, gentle, enchanting person who loves writing and wants to share my knowledge and understanding with you.