Wizard101 Polaris Main Quest Line Guide - Final Bastion (2024)

Wizard101 Polaris Main Quest Line Guide - Final Bastion (1)

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Questing through the higher worlds can be time consuming. Especially if you’re questing by yourself, you can take ages to complete a world. In times like those, it can be helpful to see your progress: see which areas you’ve done and which ones are still ahead of you. This guide is meant to give you courage while questing. By following the quests in this guide, you can see exactly how many more collect and defeat (C&D) quests you still have before you can move on to the next area. I hope this guide will help you keep going, as you see the list of quests get shorter and shorter with every step you take.

I’m only listing the main quest line quests, aka storyline quests, which means the ones you have to do in order to get to the next area. Side quests are not mentioned. For each world, I list the quests you have to do in a certain area. The areas are listed in the order you should do them in (unless otherwise specified). The area is not always one hundred percent correct, as certain quests can require you to run back and forward between areas to talk to people. To simplify matters, I have not listed this kind of running; the quest will say “talk” but not where the NPC is located. Also, if there is only one quest in an area, I will not mention the area seperately. Between brackets are the different parts of the quest, as sometimes a quest will require you to do multiple things.

I have divided the quests in the Spiral into the following groups:

  • Talk: Quests that require an interaction with an NPC.
  • Mob: Quests that require the defeat of regular monsters.
  • D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).
  • Boss: Quests that require the defeat of a boss. Elite monsters are not counted as bosses.
  • Minor Cheat: Quests that require the defeat of a boss that cheats, but whose cheats you can ignore.
  • Cheat: Quests the require the defeat of a cheating boss.
  • Double boss: Quests that require the defeat of two bosses at once.
  • Instance: Quests that require the completion of a place behind a sigil with at least 2 battles.
  • Puzzle: Quests that require the solution to a puzzle.
  • Interact: Quests that require interaction with a certain object.
  • Collect: Quests that require interaction with multiple items of a kind.
  • Explore: Quests that just require you to run towards a certain area, NPC or item.

Polaris Main Quest Line

Wizard101 Polaris Main Quest Line Guide - Final Bastion (2)

Polaris only has a total of 98 quests. For those quests you have to fight 20 regular mobs, and 5 Defeat and Collect quests. There is a total of 38 boss fights, with 7 of them containing real cheaters. Such a short world!

I’ve only played through Polaris once, so I only have a vague idea of the quests. I never really read things until the third of fourth time through a world. So I guess I’ll ask YOU: what was your favorite quest, boss or animation? Let me know in the comments!

Wizard City

  1. Head of the Class (talk)
  2. Pomp and Circ*mstance (interact + interact + talk + talk)
  3. Tree Talk (talk + talk)
  4. Where Land Meets the Sky (talk)

Walruskberg

5. Polaris Bound (explore + talk)
6. Scene of the Crime (explore + talk + explore + boss + talk)
7. Red Rosa (talk)
8. Down to the Harbor (explore + talk)
9. Fishy Business (interact + mob + explore + boss + interact + talk)
10. Poisson Party (explore)
11. Sea Chicken (instance: talk + mob + boss + interact + explore + boss + interact + explore + interact)
10. Poisson Party (talk)
12. Revolution Without a Leader (talk)
13. Private Dancer (talk)
14. Papers, Please (explore + mob + explore + boss + interact + talk + talk)
15. Dance Revolution (interact + explore + interact + talk + interact + talk + talk)
16. Storming the Basstille (explore)
17. The Basstille (instance: explore + mob + talk + explore + mob + explore + boss + explore + cheat)
16. Storming the Basstille (talk + talk)
18. The Flag Tower (instance: talk + mob 3x + interact + talk)
19. Vive la Penguinonia (explore)
20. The Imperial Palace (instance: mob + boss + boss)
19. Vive la Penguinonia (talk)

Wizard101 Polaris Main Quest Line Guide - Final Bastion (3)

Forlorn Tayg

21. Into the Bleaks (explore + talk)
22. Hazard of the Road (talk)
23. Highway Bullies (D&C + talk)
24. A Hand for a Handmaiden (explore + boss + talk 3x)
25. Flapjack Dreams (D&C + talk + talk)
26. New Blago Bridge (explore + boss + interact + talk)
27. Snowbeard (explore + boss + talk)
28. Scorched Earth (explore)
29. The Sunken Tower (instance: mob + cheat)
28. Scorched Earth (talk)
30. The Veiled Vale (explore + talk)
31. The Witch’s Garden (explore)
32. The Statue Garden (instance: mob + cheat)
31. The Witch’s Garden (talk)

River of Frozen Tears

33. The Witch’s Daughter (talk)
34. River of Frozen Tears (explore + talk)
35. Don’t Tease the Yeti (D&C + talk)
36. The Other Yeti (explore + boss + explore + boss + talk)
37. Icefall (explore + interact + talk)
38. Sunless Shrine (explore + D&C + interact + interact)
39. Trial of Courage (instance: mob + talk)
40. Trial of Wisdom (instance: double cheat + talk)
41. Trial of Valor (instance: boss + talk)
42. The Auroracle (instance: explore + talk + talk)
43. The Witch’s Wisdom (talk + talk)

Wizard101 Polaris Main Quest Line Guide - Final Bastion (4)

Urville Station

44. Infiltrating Urville (talk)
45. The One Who Sees (explore + talk)
46. Nostradonimus (mob + talk)
47. A New Vision (talk)
48. Darling Clementine (explore + boss + talk)
49. Divide and Conquer (talk)
50. Master of Beasts (explore)
51. The Kennels (instance: mob + interact + puzzle + cheat)
50. Master of Beasts (talk)
52. The Commandant (explore)
53. The Commandant’s Quarters (instance: boss + interact + boss)
52. The Commandant (talk)
54. Cage-Free (talk)

Frigid Maw

55. Ivan’s Charge (explore + mob + explore + talk)
56. Into the Maw (explore + talk)
57. The Pebble Trough (mob + interact + talk)
58. Secrets of the Mine (explore + talk)
59. Charm of the Mine (explore)
60. Lair of the Pit Boss (instance: boss + explore + boss + explore + boss)
59. Charm of the Mine (collect + talk)
61. Borealis Majoris (explore)
62. The Secret Dock (explore + minor cheat)
61. Borealis Majoris (talk)
63. Pebble and the Penguin (talk + talk)

The Arcanum (with quests in Avalon, Zafaria and Celestia)

64. Back to the Witch’s House (talk)
65. The Arcanum (explore + talk)
66. Polaris in Perspective (talk)
67. Arcanum Initiation (explore + interact 4x + talk)
68. Chasing a Shadow (talk)
69. Morganthe’s Legacy (explore + boss + talk)
70. The Truth About Old Cob (talk)
71. The Myth Scholar (talk)
72. Spider’s Spawn (talk)
73. Knowledge and Information (talk)
74. Ancient Insights (talk)
75. Cave of Bad Seeds (boss + talk + talk)
76. Rasputin the Rat (talk)
77. Gemstone Secrets (talk + talk)
78. The Desert Star (explore + boss + interact + talk + talk)
79. The Auroracle’s Riddle (talk)
80. Sundering of Land and Sky (explore + boss + interact + explore + boss + interact + explore + boss + interact + talk)
81. Story of the Sky Anchor (talk)
82. Hunting a Rat (talk)
83. Back to Walruskberg (talk)
84. The Empress and the Rat (talk + talk)

Wizard101 Polaris Main Quest Line Guide - Final Bastion (5)

Kataba Iceblock

85. The Kataba Iceblock (interact + talk)
86. Yummy Sushi (interact + talk)
87. Operation Ice Bath (explore)
88. Iceblock Infiltration (instance: talk + collect + talk + explore + mob + explore + mob + explore + mob)
87. Operation Ice Bath (talk)
89. Rasputin’s Surprises (D&C + talk + explore + boss + explore + mob + explore + talk)
90. Rise of the Titan (explore)
91. The Titan Forge (instance: double boss + explore + cheat)
90. Rise of the Titan (talk + talk)
92. Chasing the Rat (talk + explore)
93. Voyage of the Kalypso (instance: interact 4x + explore + boss + talk + interact)
92. Chasing the Rat (talk)

Wizard101 Polaris Main Quest Line Guide - Final Bastion (6)

Borealis Peaks

94. Climbing the Peaks (explore)
95. The Jeweled Slopes (instance: boss + explore + boss + explore + boss + explore)
94. Climbing the Peaks (talk)
96. Saving the Sky Anchor (explore)
97. Horizon Hold (cheat)
96. Saving the Sky Anchor (talk)
98. Back to the Arcanum (explore + talk)

Finished the Polaris main quest line? Take a look below at what comes next!

All Wizard101 Main Quest Line Guides

Krokotopia

Marleybone

Mooshu

Dragonspyre

Celestia

Zafaria

Avalon

Azteca

Khrysalis

Polaris

Mirage

Empyrea

Karamelle

Lemuria

Novus


Wallaru


Grizzleheim

Wysteria

Catacombs

Happy Questing!

  • Wizard101 Polaris Main Quest Line Guide - Final Bastion (27)
  • Wizard101 Polaris Main Quest Line Guide - Final Bastion (28)
  • Wizard101 Polaris Main Quest Line Guide - Final Bastion (29)
  • Wizard101 Polaris Main Quest Line Guide - Final Bastion (30)
  • Wizard101 Polaris Main Quest Line Guide - Final Bastion (31)

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Wizard101 Polaris Main Quest Line Guide - Final Bastion (2024)

FAQs

How many quests is Polaris? ›

Polaris only has a total of 98 quests. For those quests you have to fight 20 regular mobs, and 5 Defeat and Collect quests. There is a total of 38 boss fights, with 7 of them containing real cheaters.

How many quests are in Wallaru? ›

Wallaru is 83 quests long.

How many quests are there in Wizard101? ›

There are actually 2,691 quests, with ALL the worlds, INCLUDING the side worlds and side quests.

What level should you be for Marleybone? ›

Re: What Level Recommended For Marleybone? Going by the 10-interval general rule for worlds (of course this is generalized and typical does not work perfectly), wizard city 1-10, krokotopia 10-20, marleybone 20-30, mooshu 30-40, dragonspyre 40-50, celestia 50-60, and so on... I would say around level 25 would be good.

Who is the final boss in Marleybone? ›

Meowrarity is the last boss you need to defeat in order to move on to Moo Shu. It is not necessary to defeat Kensington Park to proceed beyond Marleybone.

What's the longest world in Wizard101? ›

Did you know Krokotopia is Wizard101's largest world with 20 areas to date?

Is Polaris easier than Khrysalis? ›

Polaris was much easier than Khrysalis. Even though it was further in the quest line, the boss' health was much lower and the health of minions was reasonably the same.

How long does it take to finish Polaris? ›

Alias:
Single-PlayerPolledLeisure
Main Story97h 59m
Main + Extras56h 19m
Completionist77h 33m
All PlayStyles218h 11m

What is the next world in wizard101? ›

NEW WORLD - WALLARU

Inspired by Australia at the turn of the 20th century, Wallaru is the land of the Outback, where inspiration awaits those who can become one with The Dreaming.

How many Wizard101 arcs are there? ›

The story of the game is told in four distinct Story Arcs; the First Arc (2008–2009), the Second Arc (2010–2014), the Third Arc (2015–2018), and the Fourth Arc (2020–2023).

Who is the solo boss in Wallaru? ›

Wallaru's three solo bosses, the irks, have quickly become infamous for their annoying cheats and difficulty. After having played Wallaru, I noticed that the three bosses- called Rage, Desperation, and Despair, in that order- seems to be based on three of the five stages of grief.

How long does it take to do everything in Wizard101? ›

From start to end the game takes aproximately 1 month to finish in playtime (about 720 hours of actual play). The later worlds take more time than the early ones. Where you are is about 1/4-1/3 through the game.

What is the max level of Wizard101? ›

Hobbies such as training pets, fishing, and gardening require energy; crafting instead requires various resources called "reagents". Players can duel each other in the PvP arena and some houses. As of December 2023, players can achieve a maximum level of 170 in Wallaru.

How many people still play Wizard101? ›

Wizard101
MonthAvg. PlayersGain
Last 30 Days557.7+23.3
May 2024534.4+80.2
April 2024454.2+44.0
March 2024410.2+24.8
66 more rows

How many quests does Marleybone have? ›

Marleybone has 50 quests. It has 22 bosses; the biggest one being against Meowiarty. There is only 2 Defeat and Collect quests, but 24 regular mob fights (18 of which are in the last three instances).

What is the last quest in Marleybone? ›

The quest The Last Meow is the final quest in Marleybone requiring to climb the Tower Big Ben and defeat Meowiarty. You can use the Marleybone Quest Tree to track your progress as it relates to your quests in Marleybone.

How long does it take to complete Wizard 101? ›

From start to end the game takes aproximately 1 month to finish in playtime (about 720 hours of actual play). The later worlds take more time than the early ones. Where you are is about 1/4-1/3 through the game.

How long does Celestia take in Wizard101? ›

It really depends on how much time you spend on the game, if you do side quests, and how well you know the game. It currently takes me about a month to six weeks with most side-quests to finish DS, and another week or two to finish CL. Ice seems to take longer, death less time.

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