Last updated on May 21, 2024 at 01:24by Zyrk5 comments
Welcome to our keybinding and controller setup guide for Scholar. Here you'll find example setups to play FFXIV for mouse and keyboard configurations, as well as controller users.
1.
Keybindings and UI Introduction
Controls and UI setup are, above all, personal preference. What works forone person may not work for you, and vice versa. This guide is not meant to beprescriptive. Instead, it aims to provide general tips and guidelines for whatto keep in mind as you set things up for yourself, including example bars andexplanations for the decision making process.
Personal comfort and familiarity will almost always outweigh these generalrecommendations. If your current setup works for you, there is probably no needto change it unless you have reason to believe it would be improved by some ofthese suggestions.
2.
Scholar Example Hotbars
Keyboard and MouseController
These are my personal hotbars. Most skill placements are fairly arbitraryand heavily influenced by mental associations I have from playing other rolesand even other games. The important thing is to pay attention to the logicbehind the bars, not necessarily the specific keys themselves.
I play with a US QWERTY keyboard, using WASD
for movement andthe nearby Q, E, R, F
keys for additional hotkeys. By default,Q
and E
are used for strafing, R
is forauto-run, and F
is used for "Face Target". In my case, I reboundauto-run to middle mouse and have never felt that the other functions wereneeded since I use Legacy Type movement (the kind without backpedaling) withauto-face-target enabled.
Shift+F
is also bound to "Set/Clear Focus Target" by default,which I changed to G
since I use Shift
as a modifier.Alt+R
, Alt+A
, Alt+S
, andAlt+F
are also the default shortcuts for certain niche chatfunctions, so you may want to rebind those if you care to use them.
I also use an MMO mouse, but I would actually change very little if I wereto convert my hotbars to a keyboard-only layout. I would probably rebind9, 0, -, =
to something like Z, X, C, V
and move anyskills that are currently on 6
or 8
into those newZ, X, C, V
slots. Some other skills would probably be swappedaround to reflect the fact that 4-5
are slightly less accessibleon a keyboard, but that comes down to personal preference.
If I needed more hotkeys or wanted to use fewer modifiers, I could also use`
(the "grave accent" to the left of 1) as a hotkey. Depending onthe shape of your keyboard, you may also find it comfortable to useF1-F4
as hotkeys. For an MMO mouse setup, I could also use themouse's configuration software to bind the side buttons to numpad keys and usethe number row on the keyboard as additional hotkeys.
2.1.
Hotbar Logic
- My core GCD, Broil IV, is on
2
because it takes less finger movement for me to press2
than1
, whether I am using my MMO mouse or on my keyboard.- Biolysis and Ruin II are on
Shift+2
andAlt+2
, respectively. - Most of my commonly used oGCDs ( Energy Drain, Sacred Soil, Excogitation, Indomitability, and Aetherpact) are onbuttons that are directly adjacent to
2
. - Many other commonly used oGCDs ( Aetherflow, Recitation, Whispering Dawn, Lucid Dreaming) are on
Q, E, R, F
. When using an MMOmouse for the number keys, these skills are pressed with the opposite hand fromthe one I use for my core skills. When using the keyboard, they are stillpressed with different fingers from the one I use to press2
. Ineither case, hand movement is minimized and my finger almost always stays on mycore GCD button.
- Biolysis and Ruin II are on
- I use modifier keys like
Ctrl, Alt, Shift
to limit how manykeys I have to use for skills and how far I have to move my hand.- When I used a keyboard-only hotbar layout, I never had to reach fartherthan
5
, thanks to using extra keys likeQ, E, R, F
and modifier keys. - On my keyboard, I find
Shift
andAlt
very easy topress, whileCtrl
is awkward to reach with my fingers onWASD
, so I keep niche and non-combat-related things on the barthat uses theCtrl
modifier. Use whichever modifiers arecomfortable for you.
- When I used a keyboard-only hotbar layout, I never had to reach fartherthan
- I often place skills that are similar in function, use case, or targetingon the same keys, but with different modifiers.
- AoE healing/mitigation: Succor, Deployment Tactics, Expedient
- Aetherflow heals: Lustrate, Sacred Soil, Indomitability
- Single-target oGCD heals: Excogitation, Aetherpact
- Burst window cooldowns: Chain Stratagem, Grade 8 Tincture of Mind
- Resource generation: Aetherflow, Dissipation, Lucid Dreaming
- Consumables: Grade 8 Tincture of Mind, Super-Ether
The extra hotbars shown in this layout can be enabled by openingCharacter Configuration → Hotbar Settings → Custom → ExpandedHold Controls.
It is highly recommended that you use one or two extra hotbars (regularhotbars, not cross hotbars) as "display bars" to keep track of your cooldownsall in one place. This is especially helpful when playing on a controller,because only the active set of cross hotbars will be displayed. Without usingnormal hotbars to display your cooldowns, you would have to pull up thedifferent cross hotbar sets every time you want to check your cooldowns. Irecommend positioning these display bars fairly close to where your characteris on the screen so you can see them without looking away from the action. Itmay also help to resize them, adjust their transparency, or change theirlayouts to grids instead of bars.
As much as possible, core skills are placed based on ease of access, andother skills are either clustered or mirrored around them based on similaritiesin their functions or use cases.
In general, single-target oGCDs that are used on allies, such as Protraction and Excogitation, areplaced on the D-pad because you will already be using the D-pad to cyclethrough the party list and select a party member. Core GCDs and most untargetedoGCDs are placed on the face buttons because they are more accessible whileusing the left stick to move.
Healing oGCDs are placed on the LT bar, while healing GCDs are pushed backto the LT→RT bar. That is slightly more out of the way, but this isusually not an issue because you are already committing an entire GCD to usingthem. The oGCD heals will often be used quickly between Broil IV casts, so they are placed on the bar that Ifind easier to access from the RT bar.
- Clustered Skills
- Offensive GCDs: Broil IV, Biolysis, Ruin II
- Aetherflow stack generation: Aetherflow, Dissipation
- GCD heals: Adloquium, Succor
- Targeted oGCD heals/buffs: Lustrate, Excogitation, Protraction
- Burst window cooldowns: Chain Stratagem, Grade 8 Tincture of Mind
- Mirrored Skills
- Targeted, cast-time GCDs: Broil IV, Adloquium, Physick
- 60-second cooldown AoE faerie heals: Fey Blessing, Whispering Dawn
- AoE heals: Indomitability, Succor
- Mobility: Sprint, Expedient
- MP restoration: Lucid Dreaming, Super-Ether
- Consumables: Grade 8 Tincture of Mind, Super-Ether
- Other Placement Logic
- Lossless faerie heals are placed on the RT and RT→LT bars since theyshould be prioritized over "lossy" Aetherflow and GCD heals. The LT andLT→RT bars mostly consist of lossy healing actions and relatedabilities.
- This creates a clear mental divide. If I can reach it without releasing RT,it is lossless healing. When I need to dip into "lossy" healing options, Irelease RT and swap to the LT bars.
- Rescue is on D-pad Left because I associate it with pullingsomeone back to me.
- Resurrection is on D-pad Up because it is oftengenerically called "raise" from White Mage's Raise. It mayseem like a silly reason, but if it makes sense and feels right to you, youwill never forget where you put that skill.
- Lossless faerie heals are placed on the RT and RT→LT bars since theyshould be prioritized over "lossy" Aetherflow and GCD heals. The LT andLT→RT bars mostly consist of lossy healing actions and relatedabilities.
Making personal adjustments like these to ensure that your hotbar layoutmakes sense to you is the single best piece of advice I can give youfor your hotbars. The primary reason this layout works for me is that Imade it, so it makes sense to me. Your own hotbars do not need to followthe same rules or logic. They only need to make sense to you.
2.3.
Notes
- Repose is completely optional. Enemies are immune to it exceptin the overworld and certain niche types of content such as Eureka.
- The potion icon on the RT→LT bar is for Grade 8 Tincture of Mind.
- The healer role macro icon on the LT, LT bar is for Super-Ether.
- The chat bubble macro icon on the LT→RT bar is for a party chat macrothat you can press alongside Resurrection to announce whoyou are raising. It is not combined into an Ascend macro because abilities usedthrough macros are less responsive, as they do not use the skill queueingsystem.
/p Raising <t>
2.4.
General Hotbar Setup
Hotbars and keybinds are extremely subjective, and the only thing thatmatters is that they work for you. Most people's hotbars start outlooking fairly logical, and they make less and less sense with each newexpansion that adds new skills and reworks or removes old ones.
Familiarity and muscle memory will make most of the decisions for you in thelong run, but in order to build that familiarity, you may want to follow someof these guidelines to maintain some structure and consistency.
- Make sure your core skills and instant-cast GCDs are easily accessiblewhile moving.
- Swiftcast is often used for mobility, so you may want to placeit where it can be easily reached while moving.
- Similarly, Sprint and even Expedient may beused for mobility, so it makes sense to keep them accessible while moving.
- Group similar skills together, either on adjacent buttons or on the samebutton with different modifiers (like Ctrl, Alt, and Shift on a keyboard orholding down different triggers on a controller).
- If you play other jobs, try to place similar skills on similar buttonsbetween jobs. The most obvious parallels will be between healers.
- For example, I keep Sacred Soil and Asylum on the same key because they are bothground-targeted healing abilities.
- You can even build on your experience and habits from other roles and othergames. My offensive AoE GCDs like Art of War II and Holy III are all on
F
. Even on other roles, thatis where I usually place an offensive AoE GCD. That one habit has shaped mykeybindings for every single job simply because I started the game as a BlackMage and decided thatF
is for Flare.
- Think about how you use your skills—the frequency, the skills thatare often used together, and the order in which they are used.
- I keep my single-target damage GCDs on the same key, but with differentmodifiers. Most of my faerie heals are on the Alt modifier, while most of myAetherflow heals are on the Shift modifier.
2.5.
Targeting Keybinds (Keyboard Only)
There is a native targeting function that is incredibly useful for keyboardusers. It can be found under Keybind → Targeting. The function islisted as "Target the Target of Your Current Target (Assist Target)". It isbound to T
by default. That is quite a mouthful, but it doesexactly what it says. If you target someone and press the Assist key, you arenow targeting whatever they were targeting.
The Assist key is one of the most used keys on my keyboard. If you aretargeting the boss and you press the Assist key, you are instantly targetingwhoever is currently tanking the boss. You can be dishing out damage as usual,then tap the Assist key and immediately heal whoever the boss is attackingwithout thinking about who has aggro or moving your mouse to click the partyframe. Better yet, you can then press the Assist key a second time to instantlyre-target the boss since that person will almost certainly be targeting theboss.
Being able to click the party list, use an oGCD heal, then press the Assistkey to re-target the boss for your next GCD makes this process very smooth.More importantly, it is more consistent than relying on tab-targeting, whichcan be inconsistent if there are targetable adds on the field or if the boss isvery tall and your camera is not at the perfect angle.
Another option for quickly re-targeting the boss is the "Target CurrentFocus Target" function, found several entries below the Assist key in theKeybind menu. It is bound to F10
by default, but because its usageis so similar to the Assist key for my purposes, I rebind it toShift+T
. If you set the boss as your Focus Target, you canalways use this function to instantly re-target the boss. Just pressing theAssist key works 99% of the time, but there are some occasions when a partymember may not be targeting the boss at that moment.
2.6.
Settings and HUD
Having a functional HUD and UI is vital, and these tips should almostuniversally improve your experience if you are not already making use of thesesettings and features. I strongly recommend that you try them out.
- Move your party list closer to the center of the screen so it is easier tomonitor and, for keyboard and mouse players, to target party members byclicking the party frames.
- Enable "Display remaining time of status effects" shown on the party list.This setting is found under Character Configuration → UI Settings→ Party List.
- (Optional) Increase the maximum number of status effect icons displayed onthe party list to seven or more. Buffs and debuffs beyond this limit will notdisplay on the party list. The game tries to prioritize displaying the mostimportant buffs and debuffs, but with the default limit, buffs like regens andmitigation will sometimes not be shown when people have too many high-prioritybuffs and debuffs to display.
- You want to make sure your buffs are consistently displayed on the partylist instead of being cut off when there are too many buffs and debuffs active.That way, if you do not see your buff icons on someone, instead of wondering ifthey were just cut off by the display limit, you know they were probably out ofrange.
- Enable "limit ring movement to targeting range" and "press action twice toexecute" for easier Sacred Soil usage. These settings canbe found under Character Configuration → Control Settings → Target→ Ground Target Settings. If playing on a controller, you may alsowant to change the Target Ring setting to "Unlocked" so it is aimed with yourcamera instead of your cursor.
- The first setting clamps the targeting circle to the maximum placementrange if your cursor is too far away. If you are trying to place Sacred Soilfar away, this will allow you to quickly place it at the maximum range inteadof giving you an "out of range" error and forcing you to find the maximum rangewith your cursor before you can place it.
- The second setting allows you to simply press the Sacred Soil button asecond time to confirm its placement. This way, you can just keep tapping thebutton until the skill activates, which is slightly faster than having tonotice that the targeting circle has come up and then press a different buttonto confirm the placement.
- (Optional) Use this macro for placing Sacred Soil.This macro improves the speed and responsiveness of placing the abilityby skipping the ground targeting prompt completely, immediately placing theability under your cursor, if you are using a mouse. If you are using acontroller and change the Target Ring setting to "Unlocked" as suggested above,it will instead be placed where your camera is pointing.
/merror off/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/ac "Sacred Soil" gtoff/micon "Sacred Soil"
- This is still less responsive than real action queueing, but groundtargeted skills do not queue in the first place. The macro allows you tosimulate a degree of queueing while also skipping the step of confirming theplacement via the targeting circle, which is why it is actually more responsivefor placing the ability than the non-macro version.
- Without any
<wait>
commands, macros execute one line perframe. By repeating the command 13 times, there is a 13-frame window for eachbutton press in which the macro will send the action command if you finish yourprevious action within that window.
3.
Changelog
- 21 May 2024: Guide added.
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