Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (2024)

Last updated on Mar 08, 2024 at 00:00by EMP1241

Welcome to our Last Epoch Runemaster Lightning Web build guide for the Mage class.Here you will learn everything about the Runemaster play style, passives, skills, strengths, and weaknessesto conquer the world of Eterra.

1.

Build Introduction

This Runemaster Lightning Web Build is built around dealing immense amounts ofdamage and Ward generation. This build will require some skilled button manipulationin order to master, but upon success will dismantle enemies on and off-screen.Bossing is the least difficult part of the build, as Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (1)Frost Claw will decimate theenemy with Shred Armor and almost 600% Critical Multipliers and a 100% chanceto critically hit. Defensive scaling is strong, as the build passively can keep a base of almost3000 Ward and a strong Health pool of over 2000. While in fights, you'll be seeing a Wardgain in the 10's of thousands. Nothing can stand in your way, regarless of the Timelineyou choose to dominate.

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (2)Strengths

  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (3)Excellent clear both on and off screen
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (4)Significant defensive scaling
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (5)Engaging gameplay
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (6)Bossing doesn't require Invocations

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (7)Weaknesses

  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (8)Missing Invocations can be frustrating
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (9)Clear speeds are tied to ability to Invoke properly
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (10)Spell crit must be in the 90%+ to feel functional
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (11)Significant button manipulation needed

2.

Skill Selection

Our skill selection for this build focuses on generating Runes of Power with skillsthat will scar the battlefield. We have two main generators, the first being Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (12)Frost Clawand the other being the unscaled Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (13)Lightning Blast. This lightning blast has been convertedto cold, which is imperative for invoking Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (14)Lightning Web with Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (15)Runic Invocation.Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (16)Frost Wall is used to automate Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (17)Flame Ward, clearing the slot neededfor our cold converted Lightning Blast. Althought 1.0 did bring a Cooldown tothe wall to automate Flame Ward, it does not impact the way we invocate with frost clawand lightning blast. Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (18)Flame Rush will be our movement skill, but thisskill is automated to cast Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (19)Runic Invocation.

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (20)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (21)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (22)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (23)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (24)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (25)

3.

Class and Skill Passive Trees

Class PassivesSkill Passives

MageRunemasterSorcerer

Frost ClawFrost WallFlame RushFlame WardRunic Invocation

Our base class is the Mage, which acts as a generic spell caster.Our character will be offered an opportunity to select an Advanced Masteryonce we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Mage, we have access to the MasteryTree Passives for Sorcerer, Runemaster and Spellblade. Upon selecting a Masteryand placing 20 Passive Points into the Mage Tree, you'll then be able to placePassive Points into the Mastery Trees.

For this caster build, Runemaster is our advanced class. We will utilize themajority of our Passive Points the Runemaster Passive tree, with a smaller investmentof points into Sorcerer to round out the build. Our passive points will be targetinga well rounded blend of damage and defensive generators, with some investments in manaregeneration. This will ensure we can not only maximize our damage output, but also generatesignificant defensive layering while we clear and kill. Each of the Passive Trees and theirpoints are broken down below.

3.1.

Mage Passive Points

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (26)

  • 8 points into Arcanist: This adds a base of Intelligence and Resist.
  • 2 points into Reactive Ward: Gives us a boost of ward based on Max HP.
  • 5 points into Mage Flurry: Increases our cast speeds.
  • 5 points into Warden: Adds to our Ward Retention.
  • 1 point into Rune of Winter: We use this to convert our Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (27)Lightning Blast into a cold skill.

Our base class is the Mage, which acts as a generic spell caster.Our character will be offered an opportunity to select an Advanced Masteryonce we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Mage, we have access to the MasteryTree Passives for Sorcerer, Runemaster and Spellblade. Upon selecting a Masteryand placing 20 Passive Points into the Mage Tree, you'll then be able to placePassive Points into the Mastery Trees.

For this caster build, Runemaster is our advanced class. We will utilize themajority of our Passive Points the Runemaster Passive tree, with a smaller investmentof points into Sorcerer to round out the build. Our passive points will be targetinga well rounded blend of damage and defensive generators, with some investments in manaregeneration. This will ensure we can not only maximize our damage output, but also generatesignificant defensive layering while we clear and kill. Each of the Passive Trees and theirpoints are broken down below.

3.2.

Runemaster Passive Points

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (28)

  • 1 points into Unsealed Mana: Increases base Cast Speed, and a boost of Ward and Mana every 3 seconds.
  • 7 points into Quintessence of Triumph: We do 7% more Spell Damage, as long as we have more Ward then the enemy has Health.
  • 8 points into Arcane Focus: We add to our base Intelligence and gain ward every time we cast a spell.
  • 5 points into Runeword: Cataclysm: We do 15% more damage to enemies on Low Health. We also have Increased Critical Strike Chance.
  • 6 points into Transcendence: Adds base HP and gives us 46 ward per second (with 60 Intelligence).
  • 6 points into Rune of Renewal: Increases health and mana regen, the listed values are doubled at 50 Intelligence.
  • 6 points into Mental Catalysis: Pushes our Intelligence further and gives us Reduced Damage taken from Crits.
  • 6 points into Edict of the Scion: We gain mana whenever we use an area skill, like Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (29)Frost Claw.
  • 6 points into Inscribed Instruments: Adds a whopping 72% to our Critical Strike Multiplier.
  • 5 points into Decree of the Bountiful Ocean: We have 30% increased mana regeneration when we have an active Gon Rune.
  • 5 points into Decree of the Burning Wind: We do more damage to Bosses and Rares if we have passed through a Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (30)Frost Wall recently (4 seconds).
  • 5 points into Brand of Deception: We apply a hard hitting DOT, when we hit an enemy with a lightning skill costing 15 or more mana.
  • 8 points into Ancient Inscriptions: Further add to our base Intelligence and reduce our Cooldowns by 1% every 4 points of Intelligence.
  • 1 point into Runeword: Hurricane: We add 6 to our base lightning damage (20% chance on lightning skill USE.
  • 5 points into Jagged Veil: Gain a more critical strike mulitplier PER 100 ward against bosses (up to 20%).
  • 7 points into Celestial Doom: Deal 7% more spell damage to Bosses that are branded.

Our base class is the Mage, which acts as a generic spell caster.Our character will be offered an opportunity to select an Advanced Masteryonce we have completed the first act of the campaign. Each base class has threepossible masteries to choose from. For the Mage, we have access to the MasteryTree Passives for Sorcerer, Runemaster and Spellblade. Upon selecting a Masteryand placing 20 Passive Points into the Mage Tree, you'll then be able to placePassive Points into the Mastery Trees.

For this caster build, Runemaster is our advanced class. We will utilize themajority of our Passive Points the Runemaster Passive tree, with a smaller investmentof points into Sorcerer to round out the build. Our passive points will be targetinga well rounded blend of damage and defensive generators, with some investments in manaregeneration. This will ensure we can not only maximize our damage output, but also generatesignificant defensive layering while we clear and kill. Each of the Passive Trees and theirpoints are broken down below.

3.3.

Sorcerer Passive Points

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (31)

  • 5 points into Calculated Destruction: We further add to our Intelligence and increase our Critical Strike Chance by 3% for every point of Intelligence.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.4.

Frost Claw

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (32)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (33)Frost Claw is our main Boss killing mechanic and an integral part of generating the proper runes to invokeRunemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (34)Lightning Web. It will generate significant amounts of Ward and Shred Armor. If geared properly,it will also Critically Strike 100% of the time for an immense amount of DPS from our Critical Stirke Multiplier.

3.4.1.

Order of Skill Points

  • 3 points into Gift of Winter: Reduces mana cost and gives a chance to gain mana on cast.
  • 1 point into Rending Cascade: Adds base critical strike chance.
  • 1 point into Frozen Reign: Reduces the mana cost.
  • 5 points into Artor's Sceptre: Add 20% more damage, and gives a 100% chance to Shock.
  • 1 point into Spark Artillery: Converts the base damage and ailments to Lightning and Shock.
  • 1 point into Fen of the Frozen: Gives a chance to Slow an enemy on hit.
  • 1 point into Brightfrost: Increases the Cast Speed and purges one negative ailment per cast.
  • 1 point into Hand of Morditas: Fires two extra projectiles at the expense of Mana.
  • 1 point into Volley of Glass: This converts the Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (35)Frost Claw to have a shotgun effect, allowing all projectiles to hit the same target.
  • 3 points into Shiver Shell: Gain ward whenever Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (36)Frost Claw is cast, and gives a chance to retaliate with it when hit by an enemy.
  • 1 point into Frost Beyond Time: Increases the duration of Shock.
  • 2 points into Spark of Celerity: Increases the projectile speed.

The skill points go above the stadard 20 points because Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (37)Frost Claw is a base Elemental spell.From the implicits on Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (38)Twisted Heart of Uhkeiros, this gives the skill +1.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.5.

Frost Wall

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (39)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (40)Frost Wall is another method we can use to generate the required Gon Rune in order to invoke Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (41)Lightning Web.However, after 1.0 changes, we prefer to use Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (42)Frost Claw to generate these runes. It will also be the ONLY way we can utilize Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (43)Flame Ward directly, we will still cast Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (44)Flame Ward when we are stunned.

3.5.1.

Order of Skill Points

  • 1 point into Biting Limit: This is a traversal node.
  • 1 point into Crackling Barrier: Converts the base damage and ailments to lightning and Shock.
  • 4 points into Crystals of Protection: Gain Mana and Ward when passing through the wall.
  • 3 points into Boosted Kickoff: Gain both Haste and Frenzy when passing through the wall.
  • 1 point into Purifying Gate: Purge all negative ailements when passing through the wall.
  • 5 points into Marching Winter: Increases the walls AoE and increases the duration.
  • 3 points into The Dark Cold: This is a set of traversal points.
  • 1 point into Howling Rift: Recoup half the Mana cost of Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (45)Frost Wall if we can cast the wall again, before 4.8 seconds
  • 2 point into Chilled Touch: Deal 5% more damage against enemies that are Slow while the wall is active. Thissynergizes with Frost Claw since it is scaled to slow enemies.

The skill points go above the stadard 20 points because Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (46)Frost Wall is a base Elemental spell.From the implicits on Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (47)Twisted Heart of Uhkeiros, this gives the skill +1.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.6.

Flame Rush

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (48)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (49)Flame Rush is one of our best tools we use to engage an enemy. This will not only cast Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (50)Runic Invocationupon completion, but give 18% damage reduction during and shorty after skill is used. It will also generate ward per secondwhile in the cast and give a burst of ward at the end. This can also be used to apply the ailment Brand of Deceptionwhich will trigger the passive of the same name, Brand of Deception. The skill will also hit 3% harder per 40 Mana you have currently.

3.6.1.

Order of Skill Points

  • 3 points into Blazing Flux: Decreases Mana cost and reduces the cooldown.
  • 3 points into Runic Eclipse: Take reduced damage while in the traveling form.
  • 3 points into Celestial Guidance: The effects of Runic Eclipse persist for a % of time the skill was channeled.
  • 3 points into Lunar Protection: Gain Ward per second and a burst after exiting the channel.
  • 1 point into Energy Equivalence: Converts the base damage to Lightning.
  • 2 points into Fiery Overload: Gives the player Frenzy upon exiting the channel.
  • 1 point into Epilogue: Cast Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (51)Runic Invocation upon exiting the channel. Gon Runes will be generated per second by channeling.
  • 3 points into Manafused Current: Deal 3% more damage per 40 Mana available in your current Mana pool.
  • 2 points into Solar Rush: Allows you to travel faster and further with Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (52)Flame Rush.

The skill points go above the stadard 20 points because Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (53)Flame Rush is a base Elemental spell.From the implicits on Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (54)Twisted Heart of Uhkeiros, this gives the skill +1.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.7.

Flame Ward

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (55)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (56)Flame Ward will have two major uses for us. The first is acting as a 'Mana Shield', as every point of Mana will protect 5Health from 75% of incoming damage (mana is consumed when recieving damage) with Mental Aegis. The other is to act as amana battery with Warmth by increasing Mana Regeneration by 100%. We also take flat reduced 'hit' damage by 40%with Barrier. This skill can only be triggered with Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (57)Frost Wall, or being stunned.

3.7.1.

Order of Skill Points

  • 2 points into Stalwart Defense: Gain a burst of Ward when Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (58)Flame Ward is triggered.
  • 2 points into Desperate Defense: 24% of our missing HP is gained as ward.
  • 1 point into Astonish: We cast Flame Ward when we are stunned.
  • 5 points into Barrier: Take 40% less hit damage when Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (59)Flame Ward is active.
  • 2 points into Shrewd Shielding: Decreases the Mana cost.
  • 5 points into Mental Aegis: This enables the skill to be used as a mana shield.
  • 4 points into Warmth: While active, player has 100% increased Mana Regeneration.

The skill points go above the stadard 20 points because Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (60)Flame Ward is a base Elemental spell.From the implicits on Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (61)Twisted Heart of Uhkeiros, this gives the skill +1.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.8.

Runic Invocation

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (62)

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (63)Runic Invocation is an integral part of this Lightning Web Build. Invoking the correct spells is going to takesome practice. Knowing how to invoke a spell when you need it will make this build shine. Read ahead tothe List of Useful Runic Invocations in order to get the top five invocations to play with in this build. One couldeasily just play with Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (64)Lightning Web, but it really takes away from the depth of playstyle that made this build awesome.

Runic Invocation List

3.8.1.

Order of Skill Points

  • 4 points into Attuned Approach: Gain Ward and partial Mana refunded by a invoked skill.
  • 3 points into Inscribed Patterns: Gain Ward per second while you have Gon Runes active.
  • 4 points into Runic Energy: Gain 2% more damage per stack of Runic Energy.
  • 4 points into Copied Scrolls: Have a chance to repeat the last Invocation casted by Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (65)Runic Invocation.
  • 1 point into Rune Powercore: While you have three runes, and the order is cycled, you gain a stack of Runic Energy.
  • 1 point into Arcane Battery: Triple the amount of Runic Energy you can have from 15 to 45, but the effect is halved.This takes us from doing 30% more damage to 45% more damage at max stacks. This build typically wont use Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (66)Runic Invocation much on bosses, sothe stacks are preserved.
  • 1 point into Elemental Lore: Gain 1% Elemental Penetration for Invocations per Intelligence we have.
  • 3 points into Transcriber of Power: Gain a buff that adds Cast Speed and base Spell Damage after casting Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (67)Runic Invocation.

The skill points go above the stadard 20 points because Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (68)Runic Invocation is a base Elemental spell.From the implicits on Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (69)Twisted Heart of Uhkeiros, this gives the skill +1.

Image courtesy of Last Epoch Tools

4.

Build Mechanics and Playstyle

You must play this build with Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (70)Lightning Blast on your bar.

We specialize in Lightning, however we have a host of Invocations at our disposal depending on the moment.This is where skill and pack recognition comes into play. We will typically clear with Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (71)Lightning Web orRunemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (72)Ball Lightning for tight non-mobile groups. However, some packs may require Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (73)Sea of Sparks if theyare ranged and dispersed. Mobile packs that run at you might require Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (74)Freezing Cascade. Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (75)Covenant Arcis also easily in our rotation which can be used to buff you with Frenzy if you're looking for aboost in cast speed.

Understanding Invocation spells and their usages will be the make or break pointin becoming "good" at the build. You may find it easier to remember the Invocation spells basedon the sub skill that gave you a Rune. For example, remembering Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (76)Lightning Web by saying "Claw-Blast-Claw", orFrost Claww → Lightning Blast → Frost Claw.

The build has a large amount of penetration for any Lightning Invocation. With well rolled gear, it canbe nearly 200%, causing Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (77)Lightning Web to wipe every mob on and off the screen. The targeting for Lightning Webis very aggressive and will target anything in the area outside your screen that has been spawned. If you see streaks oflightning eject from your web, something is dying. Do not be afraid to arbitrarily cast the web, but do be wary ofthe Health loss from Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (78)Twisted Heart of Uhkeiros. Casting without hitting anything will give you Ward, but will notreplenish any Health. Health Leech is mandatory in this build due to the drain fromthe unique relic, Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (79)Twisted Heart of Uhkeiros.

4.1.

Noteable Defensive Mechanics

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (80)Flame Ward is our build would be most noteably known as "Mana Shield". Each point of Mana will protect5 Health. This won't quite cover 100% of our Health, but the majority of it will be protected from 75% of incoming damage.Taking damage will cost you Mana.

We would usually prefer to use Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (81)Frost Claw as our Gon Rune generator for a few reasons:

  • It generates Ward with our Helmet and Chest Prefixes.
  • We also gain ward from Shiver Shell.

We use the suffix for Reduced Bonus Damage Taken for Critical Strikes, which also givesArmor. In our case, the crit will hit, but for standard damage. This node already existsin high value in our tree, which is why we capitalize on it.

4.2.

Mobility

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (82)Flame Rush is one of the best ways to move from packto pack. Be aware that Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (83)Runic Invocation will trigger, anddepending for how long you hold the skill for, may end up having moreor less Gon Runes than you anticipated. Once you learn the skilland its rune generation rate, you will be wiping enemies upon exit inno time. Flame Rush will also give you Frenzy for 2 secondsupon exit.

4.2.1.

List of Useful Runic Invocations

  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (84)Lightning WebGon Rune, Heo Rune, Gon Rune: Clears areas of enemies, can chain or fork; deals high damage, triggers Brand of Deception.
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (85)Freezing CascadeHeo Rune, Gon Rune, Heo Rune: Clear enemies running at you in a line; deals high damage, does not apply Brand of Deception.
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (86)Ball LightningGon Rune, Gon Rune, Gon Rune: Deals low damage; Easy way to trigger Brand of Deception.
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (87)Sea of SparksGon Rune, Gon Rune: Clear non-mobile ranged packs; deals high damage, triggers Brand of Deception.
  • Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (88)Covenant ArcHeo Rune, Heo Rune, Gon Rune: Activates Frenzy; deals moderate damage.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for eachpiece of non-unique gear, as well as working towards acquiring the specific Uniques neededto make this build operate correctly. Our equipment will focus on thesespecific affixes for the Implicits and Modifier stats.

Gear SlotImplicitsModifiers
WandMana
Spell Damage
Prefixes
+ Critical Strike Multiplier
Increased Spell Critical Strike Chance

Suffixes
Chance to Shock on Hit
Lightning Penetration/Minion Lightning Penetration

HeadArmor
Increased Critical Stirke Chance
Prefixes
Lightning Pen With Lightning Invocations
Lightning Critical Strike Multiplier

Suffixes
Increased Armor
Increased Health

AmuletLightning Resistance
Spell Lightning Damage
Prefixes
Increased Mana Regen
Critical Strike Multiplier

Suffixes
Shock on Hit
Chance to Shred Armor on Hit

ChestArmor
Increased Mana
Increased Mana Regen
Prefixes
Lightning Pen With Lightning Invocations
Lightning Critical Strike Multiplier

Suffixes
Increased Armor
Increased Health

Off-Hand CatalystIntelligence
+% Spell Critical Strike Chance
Ward Rentention
Prefixes
Critical Strike Mulitplier
Increased Spell Critical Strike Chance

Suffixes
Needed Resistance
Ward per Second

BeltWard Decay Threshold
+ Potion Slots
Prefixes
Increased Mana Regen
Increased Lightning Damage

Suffixes
Increased Health
Reduced Damage Taken from Critical Strikes

GlovesArmor
Increased Critical Strike Chance
Prefixes
Intelligence
Increased Cast Speed

Suffixes
Hybrid Health
Increasd Leech Rate

RingIncreased Critical Strike ChancePrefixes
Increased Mana Regen
Intelligence

Suffixes
Needed Resistances
Health

RingIncreased Critical Strike ChancePrefixes
Increased Mana Regen
Intelligence

Suffixes
Needed Resistances
Health

BootsArmor
Move Speed
Resistance
Prefixes
Increased Movement Speed
Intelligence

Suffixes
Reduced Damage Taken from Critical Strikes
Hybrid Health

RelicRunemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (89)Twisted Heart of UhkeirosCritical Strike Multiplier
Cast Speed

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once inthe Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard

Press the Copy 📋 button to copy the following text to your clipboard

6.

Uniques

This builds only significant unique requirement is the Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (90)Twisted Heart of Uhkeiros. This being the case,the build is not recommended to start without it. Although lower level content could be completed without it.If found with Legendary Potential, it would be best rolled with a high tier of Cast Speed and Critical Strike Multiplier.

6.1.

Twisted Hear of Uhkeiros

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (91)Twisted Heart of Uhkeiros is a core part of the defenses of this build. Due to the sheer volumeof elemental casts, we will generate massive amounts of Ward. Because these same skill will leech more thanenough to keep that amount sacrificed by the Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (92)Twisted Heart of Uhkeiros topped up, allowing you to befull HP and Maximum Ward generation. It also gives you up to 10% increased in your Health pool. It can be obtainedfrom the Monolith Boss "The Emperor of Corpses" in the Timeline "Reign of Dragons".

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and uniqueaffixes for the player to discover and augment their builds with. The Idol screenconsists of a grid system for the player to fill out with different sized Idols,eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2,1x3, 1x4, etc.) the stronger an affix you might find for your build.

The Idols selected for this Lightning Web build arefairly self-explanatory. In this build specifically,we target 3x1 Grand Glass Idols and 4x1 Ornate Glass Idolsboth sharing the same suffix of +#% Increased Armor/+#% Increased Mana.The passives for these differ however; with The Grand Glass Idolour target prefix will be +Mana. For the Ornate Glass Idol we are targettingthe prefix +#% Mana Efficiency with Frost Claw/+#% Elemental Penetration with Frost Claw.For the remaining slots, Increased Health, + Health, Armor, and missing Resistances canbe utilized here.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These comein two different powers, Standard and Grand. Grand blessings are significantlystronger than the Standard Blessings. In total, there are 10 Blessing Slots, onefor each Monolith Timeline. When you complete a Monolith and defeat the final boss youwill be awarded a choice of three blessing with a random value.

Blessing NameAffixTimeline
Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (93)Grand Hunger of the Void#% of Spell Damage Leeched as HealthThe Black Sun
Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (94)Grand Chaos of Lagon#% Increased Lightning DamageEnding the Storm
Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (95)Grand Heart of the Caldera+#% Fire ResistanceSpirits of Fire
Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (96)Grand Resolve of Grael+#% Physical ResitanceThe Age of Winter
Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (97)Grand Dream of Eterra+#% Necrotic ResistanceReign of Dragons

The Blessings listed above cover the most important slots, with the remaining Blessing Slots being filledwith whatever the player may be lacking for stats.

9.

Changelog

  • 08 Mar. 2024: Updated for 1.0 changes with Frost Wall, New Loot Filter.
  • 19 Jan. 2024: Loot Filter added.
  • 29 Dec. 2023: Guide added.

Show more

Show less

Runemaster Lightning Web Endgame Build for Last Epoch (Patch 1.0) (2024)

References

Top Articles
Latest Posts
Article information

Author: Clemencia Bogisich Ret

Last Updated:

Views: 5658

Rating: 5 / 5 (80 voted)

Reviews: 95% of readers found this page helpful

Author information

Name: Clemencia Bogisich Ret

Birthday: 2001-07-17

Address: Suite 794 53887 Geri Spring, West Cristentown, KY 54855

Phone: +5934435460663

Job: Central Hospitality Director

Hobby: Yoga, Electronics, Rafting, Lockpicking, Inline skating, Puzzles, scrapbook

Introduction: My name is Clemencia Bogisich Ret, I am a super, outstanding, graceful, friendly, vast, comfortable, agreeable person who loves writing and wants to share my knowledge and understanding with you.